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Southpaw swaps the functions of the left and right bumpers and triggers, and also swaps X/A with the left bumper. Alternate just switches the functions of the triggers and bumpers. We’re not going to include galleries for the Alternate or Southpaw configurations, though. The two galleries below show the mapping (in every context) of the buttons in Standard and Standard FPS layouts. The only difference is that square/X and circle/B control horseback melee blocking and attacking, respectively. Riding a horse is mostly like being on foot.Circle/B will usually reload your gun, but if you currently have someone lassoed and have approached them, it will hogtie them for easy transport. While you’re riding a vehicle, square/X will make you change seats.
#Left 4 dead joystick mapper skin#
Triangle/Y will make you loot a corpse or skin an animal, or it will let you climb onto or off of a horse or a vehicle. While moving, square/X will make you jump if you’re standing still, it will let you pick up a body or loot item. Circle/B punches, square/X blocks and triangle/Y grapples.
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The rest of the buttons are largely contextual: It’s the button to make both Arthur and his horse move faster. If, however, you are aiming a weapon with a scope, D-pad down will aim through the scope. Holding down will let you adjust the size (or presence) of your minimap/radar. Tapping down will pull up information on your HUD about where you are, the time of day and temperature, and your honor. D-pad down is (mostly) about information.While you’re aiming in third-person mode, tapping left will switch shoulders. Holding left on the D-pad pulls up Arthur’s journal.
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Tapping left on the D-pad pulls up your log - a list of ongoing tasks and challenges. While you’re aiming, pressing this will point your gun at the sky so you can make a loud announcement. Most of the time, pressing up will whistle for your horse. And when you’re aiming, the right trigger fires (or cocks) the gun. If you have your gun drawn, R2/RT will fire it (also from the hip). If you have your gun holstered, tapping R2/RT will draw it, while holding it down will shoot from the hip. In Eagle Eye mode, pressing R1/RB will highlight a trail for you to follow - which, we suppose, is a kind of tagging. That is, unless you’re in Dead Eye and have completed the “Pouring Forth Oil” missions during Chapter 2 - after that, pressing R1/RB during Dead Eye tags a target. If your gun is holstered, you focus on a person (or animal) to interact with. If you have a gun out, the left trigger aims it. You can press the button while standing over someone else’s discarded weapon to pick it up. Tapping L1/LB draws or holsters your most recent weapon, while holding it down pulls up your weapon wheel. Tapping will cycle through the third-person distances (near, middle and far) and the first-person mode.
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While viewing the controls, your screen will flash through a lot of button maps during various contexts. You can view the button mapping by going to Settings > Controls, scrolling down to either Third or First Person Controls, then pressing X/A. Since you have the option of playing the game in first-person, third-person or a mixture of both perspectives, having controls to match makes sense. Red Dead Redemption 2’s controls have quirks, and there’s a ton piled on top of what you’re used to from other games.
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